The Path Tracer allows for accurate rendering of reflections, with accurate reflection cubemaps stored in the ray traced scene. The Path Tracer allows for the creation of photorealistic reflections from any surface by rendering it multiple times using different camera positions and lighting.
The Path Tracer is the most accurate lighting system for cinematography currently available in video games. It allows for visually photorealistic environments, and is a photorealistic solution for both real world and virtual cinematography.
The Path Tracer can be used with any surface that you'd like to have a path-traced scene, including glass and water surfaces. This allows for a variety of unusual and interesting lighting and reflections scenarios.
The Path Tracer renders real lighting, which has been scientifically proven to be more realistic than the physically correct but non-realistic solution of Unreal Engine's global illumination, as well as lighting using the Physically Based Rendering (PBR) approach, such as baked-in from real-world materials.
When creating glass with Path Tracer, you can control the thickness of the glass, material constants, refractive index of the glass, and the effects of the glass. Other materials can be added to the glass as needed.
Thanks to the support of the Unreal Engine 3, Path Tracer can be created using the materials similar to the way in which it is created with the Unreal Engine 2.0. This would provide the same look and effects that were once only achievable with custom glass shaders and effects.
Another limitation is that Cine Tracer is not a real time application. The rendering of the scene is not interactive, meaning that you cannot react to lighting changes in the scene. In a real setting this is usually not an issue, as you can simply refocus the camera and have a different lighting setup before you start shooting.
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